together with you until the end of time
It's good to see you. Sit down, let's talk a little.
You're here with me now because you died. But, of course, where's the fun in that?
Let's see...three worlds, three chances. I'll give you that much, so show me something interesting, okay?
Don't think too hard about it. After all, you're just here to fulfill those pesky final wishes humans like you tend to have.
It's really not that bad, you know. Just come back and tell me what your final wish was and is, and I'll help you think of something.
I'll be waiting.
Content warnings:
Major character death, infrequent cursing, graphic descriptions of violence
This was created in four days for Velox Turbo 2.
- A full visual novel featuring over 15k words (about an hour of gameplay) centered on the life and death of someone with many more lives to experience.
- Delve into three different worlds with vastly different settings, only to realize that maybe the friends you found along the way might not really be your friends after all.
- Think carefully about your choices; after all, they determine which of three backstories, deaths, and endings you receive.
- Find happiness, fulfillment, and peace at long last -- well, that's what they want you to think, right?
Disclaimers:
- My first time personally using Ren'Py be nice! >_<
- My first time doing a game jam solo be nice! >_<
- I'm kind of masochistic about critique be mean! >_<
Although I'm technically a solo dev, this could not have been possible without the support and help of my friends. Thank you all so much!
- Katherine Song (saiyohara) - Writing, editing, programming
- LemonInk - Programming mentorship, artwork, moral support
- Joanna Chiu - Plot assistance, beta-testing, moral support
- Amanda and Wenjing for your beta-testing and really helpful suggestions!
And an additional thank you to:
- Fenik's EasyRen'pyGui for the Easy Ren'Py Gui
- ZapSplat for the SFX and ambience
- And anyone who plays this game ^_^
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.6 out of 5 stars (8 total ratings) |
Author | saiyohara |
Genre | Visual Novel, Interactive Fiction |
Made with | Ren'Py |
Tags | Atmospheric, Indie, Multiple Endings, Narrative, No AI, Singleplayer, Story Rich |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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The last ending I got was the magic world one and my heart is shattered. (The game was so good, it's stunning)
gnawing at my fists AUUGH i absolutely ADORED this. unlocking the different backstories while seeing how the little details come out of the woodworks to show us the true nature of the narrator is so good... "impatient are you?" CALLED OUT... so cool to see what changes are made and how ur choices affect the order of events. what an absolute treat this is to see how it all connects. great work!!!
I LOVE U!!!! your comment MADE MY WHOLE DAY!!! i’m super happy to hear that the worlds didn’t drag too much or feel kinda silly, bc i was worried people would get bored and stop since it’s kind of a lot…. yayy!!! i love unfurling details step by step & though i wish i had more time to make it even more engaging and witty – four days is four days! thank u again for taking the time to comment on both the jam page AND the game page, you’re the best <3
This was really nice, I think that the choices lean you towards an archetype right? So one of them is about a need for security in love, another is a feeling that you're inherent nature is wrong, and the last I don't quite recall yet.
I still don't understand what the character truly wants in any of the routes. Peace was perhaps actually meaning, and the hero about the inherent nature of the personality, but then why would she be unsatisfied in love?
thank you so much, i’m very grateful for your comment and support! yes, the choices each are meant to lean into an archetype – my intention was for each to represent what the character THINKS they need to be happy. so secure love from someone is one, changing their nature to become a “good person” is the other, and the last one was basically taking a break from work and settling down!
this is honestly on me for not making it more clear, and i’m sorry for that! basically, my intention was for each route to sort of shed more light on how the player is being pressured and pushed into thinking what they want/what will make them happy is one of the three things i mentioned. so you’re right; in the peace ending, meaning would’ve been a better fit and in the hero ending, the mc doesn’t actually do anything heroic and just.
for the love ending, i think the better choice would’ve been to actually develop and grow close with someone who will prioritize YOU and unconditionally love you not because you asked for it, but because you like each other. and in a way, miran and val have that but never with the mc – so to me, it’s kind of like just rewriting their relationship without having any of the groundwork that makes it genuine. it’s not really true, just like with the hero ending.
i hope that’s a lot better at conveying what i was thinking going into writing this! sorry again for any confusion or mishandling in my plot >_<
Thanks. I didn't quite understand the love until explained.
i loved the whole atmosphere of this. going through the different worlds & having who are you slowly be revealed... just really lovely overall!
thank you so so much! i’m glad to hear it managed to keep a goos atmosphere and the progression of the plot worked out. that means a lot to me :D